#include "CoordinateSystem3.h"


CoordinateSystem3::CoordinateSystem3(Vector3 X, Vector3 Y, Vector3 Z, Vector3 O)
{
	this->X = X;
	this->Y = Y;
	this->Z = Z;
	this->O = O;
}

CoordinateSystem3::~CoordinateSystem3()
{
}
